Get this special pack and save over 50%!

We’ve prepared an exceptional surprise for you this winter holiday. We have included our three best seller display components in this special pack for a special price. Get our best HTML5 & Flash display components now for less than half of their regular price and you will receive a JSCharts – 1 domain commercial license for free.

Inside the bundle:

SliderWall
HTML5 image & content slider
Regular price: $69
3 domains

SlideshowBox
Flash & HTML5 photo slideshows
Regular price: $69
3 domains

JCPlayer
Flash & HTML5 video player with playlist
Regular price: $99
3 domains

+

JSCharts
JavaScript chart generator
For FREE
1 domain


Commercial license
Price: $99 (Regular price $237)

Add to cart

This is a limited special offer, Jumpeye Holiday Bundle is only available until December 31, 2012.

We’re sponsoring FreeFlash.com, a directory website for free Flash components. Find all the best free Flash components here: http://freeflash.com

Also you can submit your own links.

This week, everything is ON EXTREME SALE.
It’s the first time ever when we give such a large discount on a mass campaign.

Get any 2 components at 70% discount!

Coupon#: EXTREMESALE2010

The discount applies on the price that is currently displayed on our websites. In order to use the above discount coupon you have to add to cart any 2 of the following components:

FlashEff 2.0

SlideshowBox

JC Collection

V3 Collection – $99 | View | Add to cart

JS Charts – $149 | View | Add to cart

Tip. You can add more than 2 products and still get 70% of the total amount.
This is a special offer available for the items above, and it does NOT apply to upgrades. You need to get a minimum of 2 components from JumpeyeComponents.com to use the coupon.


More on SlideshowBox

June 22nd, 2010

24 beautiful photo slideshow templates

As you probably know, a couple of weeks ago JumpeyeComponents launched SlideshowBox, a collection of 24 stylish photo slideshow templates. We wanted to make these templates appealing to both Flash and non-Flash developers, so they could be used on any platform.

SlideshowBox screen shot

HTML and Flash support

SlideshowBox is packed as:

  • a Flash component which can be installed in Adobe Flash CS3/CS4/CS5. The Flash version of SlideshowBox works with standard XML files containing each image’s title, URL and description. For more information on the Flash component, click here.
  • a HTML version that uses SWF embed code generated by our SlideshowBox online panel to customize the slideshows. This version is for non-Flash developers who want to use Flash slideshows on their projects. Also, 5 out of 24 templates feature a full JavaScript alternative – in this case the Flash Player is not required.

Auto-detect

The embed code of the slideshows that have a JavaScript alternative can feature an “Auto-detect” code which displays the full JavaScript slideshow if Flash Player is not installed. This option is perfect for those who want to have their slideshows compatible with iPads and iPhones. One could view the Flash version on their Mac or PC because sometimes the animations are better in Flash, but when the same page is viewed on iPad or iPhone, the JS version is loaded.

The “Auto-detect” option will eliminate all the error messages or missing plug-in messages and I think this is something interesting for developers who want to target the Apple users.

Watch the whole Google I/O keynote here.

We represent a community of over 150,000 Flash developers and we’re trying to keep up with everything related to the Web, and especially to the Flash technology. Since we heard a lot of questions and answers about what’s going to happen to the Web after the restrictive moves that Apple has made, we felt that somebody neutral to this cold war needs to shed some light on the issue.

We think Flash can’t just fade out like some have insinuated. Moreover, Flash is going to rule the next decade. Here’s a list of 10 reasons why:

1. Video streaming

Video is the most important media consumed on the web and finally something else than Flash can play video in the browser (not so well though) – this is why Flash and HTML5 are somehow seen as competing technologies.

While many people claim that HTML5 is ready for video streaming, that’s not the actual fact. HTML5 doesn’t support streaming nor progressive play. Also there is no support for live broadcasting, or teleconferencing. All these can be achieved only with Flash and it has been this way for many years now. What can be done using HTML5 is playing videos, not streaming them.

2. Input support

All major websites (like Facebook, YouTube, MySpace, etc.) when they need to capture video and audio they rely on either Flash or some desktop app that has to be installed specifically for this task. All those fancy augmented reality sites that just started to emerge are based on Flash video captured directly by the device’s camera, and this can only be achieved in Flash. Most file uploaders that really work are made in Flash. Also, Flash has just introduced full support for touch screens and gestures; we’ll going to see some cool things evolving from this in the near future!

3. Gaming

Most people install (or update) Flash Player because of a game they want to play at any cost.

Warning: tech lingo ahead! There are some technologies that are needed for the browser-based games to evolve: object-oriented programming support, 3D frameworks, advanced math calculations, collision detection, contextual FPS, full-screen layer, event model, peer-to-peer (this has been around for over a year now), fast graphic filters (such as pixel bender), gesture support, RTMP and AMF protocols for fast and accurate data synchronization, the ability to send objects through these connections (not just string variables), and media servers especially made for data synchronization – to name a few.

The point is, Flash supports all these technologies, and it does it great. It’s obvious why so many developers choose to use Flash to create in-browser games.

The fact that Flash is such a flexible technology is enough to support the idea that Flash is not going to die, but on the contrary, it’s going to rule the next decade and continually raise the standards.

4. Interactive banners

The new advertising era is here. Whether you want to create a cool interactive corporate ad, like any of those showcased daily on the BannerBlog, or you want to create an animated flash banner that runs on multiple devices, Flash is the way to go. More powerful than a GIF or JPG, a Flash banner can create near cinematic experience in a 10th of the size of a video while enabling rich interactions that can significantly increase users’ attention.

With online tools like BannerSnack.com, hundreds of thousands of people all over the world have built Flash banners without actually writing a line of code, and there are more and more apps that allow anyone to create Flash content, right in the browser, without any programming skills. This rapid growth of Flash content “developers” can’t be overruled by the growth of the Objective-C community. That just won’t happen anytime soon.

5. Web apps

Within the first years of the web 2.0 era, a lot of server-based apps started to appear, and most of them used a clean design with nice fonts and HTML/JavaScript front end. That is cool, but that’s not enough. Some apps are built to run heavily on the client side, and these can’t use JavaScript and HTML5 because of their low performance. Moreover, most of HTML5 is not even supported by the world’s most used browser: Internet Explorer. Apps like Picnik, Aviary, Google Apps, BannerSnack, SlideRocket and many more rely on Flash because there is no other way to create such complex online apps.

6. Tools, frameworks, components

Over 7 years ago, a whole set of tools started to emerge along with a new Flash IDE at a two-year interval. Now there is a solid base of thousands of free and premium Flash tools, components and frameworks that just make a developer’s life much easier. Also, at this moment, there is no other language, other than AS 3.0, that brings so much of the OOP (object-oriented programming) and high-level programming into the browsers’ world.

A language that has such a healthy natural growth is unlikely to fade out.

7. Safety & protection

There are many kinds of safety-related issues that we can look at: your computer’s safety, your safety as a computer user, your company’s intellectual property, your code’s copy and distribution protection, etc. Flash enables the possibility to protect both the end user and the provider (and also the host). Maybe one of the most important facts about Flash is that Flash movies are compiled before they get published on the web, meaning that the images, video, audio, texts, fonts and code inside these movies are protected from hacks and abuses. This is one of the reasons why there are so many successful Flash components (like FlashEff or SlideshowBox) out there.

Flash authoring is safe. Also, hacking Flash is not an easy task. If you really want to protect the end-user, this is the way to go, because Flash Player can’t take control over computers or mobile devices.

8. Cross-platform

The established idea is that the only devices that can connect to the Internet are desktop computers, laptops and mobile devices like smartphones and tablets. However, more and more devices that are emerging right now and in the near future have the ability to connect to the Internet and are able to render text, images and perhaps run scripts/plugins such as JavaScript and Flash (although not necessarily inside a browser).

Due to the costs involved, some of these devices will not be able to run more than text and they may not even support CSS. Some devices will not be able to run more than one frame per second and will display only black & white graphics (Kindle is the most obvious example). However, the devices that are powerful enough to run Flash and AIR will certainly enable these plugins because obviously this adds great value to the devices and extends their potential use.

Because of this large variety of devices, cross-platform must win, and we’re not talking only about Flash, but also about JavaScript, HTML, CSS, JPG, PNG, GIF, web fonts and other technologies and standards. For obvious reasons, most developers will not be able to deploy their content for a multitude of platforms unless they’ll be able to rely on cross-platform technologies and tools that will enable them to reach their more and more segmented audiences.

The point is, at least for now, Flash is the best cross-platform technology that enables users of different devices and operating systems to access and create rich media content at the highest level of performance. Unfortunately, some less capable devices will not support multitasking and processor-consuming tasks and therefore they will not be able to run Flash. However, the strong competition in the market will make this “unadapted” devices to fall behind just like the iPhone 3GS is currently losing ground in the fight with the much powerful Droid.

9. Progress

Progress always takes what’s good and makes it better. If we can agree that in the past 5 years Flash has been the only game in town, then we should be able to make the assumption that everything that comes after it should either evolve from it or be able to outperform it in all respects. If Flash has a real advantage over any other technology (and it has), it will thrive.

10. Community

We, the Smartketer team, have attended to many IT events, and we can say for sure that there’s nothing that can compare to a Flash conference. You won’t find so many creative people in the same place anywhere else! If there’s something else that can be considered close to a FlashOnTheBeach conference for instance, it will certainly be a C4 conference – an unofficial Mac event that has been put on hold this year by their hosts in order to let Apple know that they’re not supporting the section 3.3.1.

If there’s something that makes Flash so unique, it’s the people that constitute the Flash community.

A lot of people asked us how we created the “10 things I can’t live without” short movie, so here is the basic story and how it unfolds.

We needed to create a new experience based on FlashEff 2.0, something that is different and would bring a new vibrant look to the product. We focused on the idea of presenting 10 physical things that most of you can’t live without. We made several attempts to find out which would be the most important 10 things, and finally we had those. Than, with a bit of creativity and as shown bellow, we did it.

Ingredients:
- Adobe Flash CS4
- FlashEff 2.0 (Premium Plus)
- Camtasia Studio
- Nikon D90 (for HD video, VR lens)
- Adobe After Effects CS4
- Adobe Premiere Pro CS4
- Mac & PC
- … (the secret ingredients)

1. First, after we got the idea, we had everything pictured in our heads and asked our sound engineer Alex to do the soundtrack for the movie. He understood very well what we needed and he managed to deliver the soundtrack in time and as we needed.

2. We shot 9 video clips (about 2 takes each). We wanted to edit each video clip separately and in the end to mix them on stage in Premiere. We made all clips black and white from the beginning.

3. We tracked a few points on each movie to be able to attach text to the filmed objects.

4. We created 9 flash animations for texts using the FlashEff 2.0 effects component. Than we captured them with Camtasia Studio and turn them into movies.

Sample flash movie

5. In After Effects, we got rid of the blue stage and turn that into a full transparent window. Than we mixed each of these flash movies with it’s corresponding video.

6. Finally after all these steps we have 9 clips that contain video, texts animated with FlashEff 2.0 and tracked into the video clips.

7. In the last stage we mixed all these clips together with the sound to make it feel more like a movie. There was a lot of stress and time used on the dubbing to get the sound synchronized.

8. We inserted a few blow-up blur in some places, a few other effects, and that was it. The movie was finished.

9. We spent about 200 hours on this project. This was just a side project since in the background the whole FlashEff 2.0 site and experience was developing.

We’re making a short creative movie/(FlashEff 2 story) that will extensively use the new FlashEff 2 and After Effects. We’re trying to find out which are the most important 10 things creative people use.

Our guess includes the following: Macbook Pro, iPhone, Coffe, Guitar, Junk food and, of course, Twitter.For anything that you have in mind, please drop a comment.

We’ve just launched FlashEff 2 Beta. This is an invite only phase, meaning that, in order to get access you need to either comment on one of the blogs that are building official invite only lists, or you can buy FlashEff 1 Premium, since all previous FlashEff customers will get access to FlashEff 2 Beta.

Also FlashEff 1 Premium Unlimited users will get a free upgrade to FlashEff 2 Premium.

Important! We’re not discontinuing FlashEff 1. The major differences between FlashEff 2 and FlashEff 1 are in user experience. We encourage anyone to get FlashEff 1 now and still get the free upgrade to FlashEff 2 Premium. (plus Beta access to Premium Plus version for about a month)

read more

The contest submissions are open till October 31st 2008, you are required to submit your patterns to dev[at]flasheff[dot]com before this date in order to get a chance to win $2500. (3 prizes available*)
Each winner will get $2000 cache and $500 in discount coupons to be spent on JumpeyeComponents.com

Also, all eligible submitted patterns will be instantly rewarded with a copy of FlashEff Premium Unlimited.
To get approved as eligible, each pattern have to meet the following rules:

1. You have to make sure it works correctly with FlashEff. Patterns that have functional issues will not be approved.
2. It is owned/developed by the same person/company that submits it.
3. The code should be open for us to evaluate.
4. No third party code should be used unless you have a written agreement that lets you use it.
5. You have to make sure it is not an illegal copy or a very similar approach as another pattern.
6. It should be submitted before October 31st 2008.

To select the best patterns from those that will be found eligible, we will evaluate each pattern by the following criteria: uniqueness, artistic look, visual quality, code quality and most of all: popularity. The final decision will be given by popularity, by vote. After October 31st we will publish all the submitted patterns as swf movies for people to choose between them and vote. The patterns earning the most votes will win.

*Up to 3 prizes are available as follows: Not more than 1 prize for each 10+ participants, 2 for 20+ and 3 for 30+. So, for example if only 10 participants have patterns that are eligible for the contest, only 1 prize will be given. One participant can win only one prize (even if he submits more patterns, this will indeed increase the chances to win)

Important! At least 1 but not more than 3 prizes will be given as stated above.

Download the FlashEff SDK here: http://flasheff.com/sdk/