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TxEff AS3.0

(views: 11833)

TxEff is a AS3.0 Flash Component especially developed for web designers that need to include text animations within their Flash movies in a fast and reliable manner.



TxEff animation does not loop

(2008-07-28 - views: 1035)

Q: I've placed a TxEff animation inside a movie clip and placed that movie clip on the stage. But when I test the movie, the text animation does not loop even if I put a gotoAndPlay(1) command on the last frame of the animation. Is there any way to make a loop with TxEff animations ?
A: The problem is that in Flash CS3 the objects are not reinitialized when the play head reaches again that particular frame, so in case of those animations, they do not reinitialize/restart. The solution is to place a blank key frame at the end of the TxEff animation or simply have the animation occupy less frames than the rest of the objects on the stage.
Files: TxEff_AnimationDoesNotLoop.zip 


User Comments

TxEFF aninmation loop
posted by ripsin on 2008-09-24

I have 3 photos all in the same scene. I've 'distributed to layer' each TxEFF from each photo to their new layers. I removed one frame from each one of the TxEFFs layers. So I have the timer AS3 script in the first layer, then a photo with 3 frames, TxEFF with 2 frames and a blank, a photo with 3 frames, TxEFF.... etc. When the movie plays, it ends on a blank screen. With this TxEFF tweak, what am I leaving off. I downloaded the sample but it didn't help.... Much thanks ahead of time for any help.
TxEFF aninmation loop
posted by negush on 2008-09-25

You need to extend the number of frames of your TxEff animations. Your animations take longer than 2 or 3 frames. If your show animation has a duration of 1 second and the text is left visible 3 seconds and then hidden with a hide transition of 1 second, that means that the entire animation takes 5 seconds. Now you need to take this value and multiply it with your frame rate. If your frame rate is 30 fps then the entire animation should be 150 frames and not 2 or 3 frames. This, in case of a frame based animation.

In case you are using code, just listen to when the transitions end so you can start the next one.


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