Knowledge Base |
Important! All new questions are usually answered within the next business day.
Accordion (Tree) Menu V3
(views: 8311)
Accordion Menu V3 and Accordion Tree Menu V3 are xml flash accordion menus featuring customized states, customized transitions and tweens. Here are all known issues for Accordion Menu V3 and Accordion Tree Menu V3, they should be similar, since basically it is the same component. If you have any questions that you think we should discuss here please let us know.
Use hand cursor on menu
(2008-06-05 - views: 798)
Q: How can I enable the hand cursor when the mouse rolls over the Accordion Menu or Accordion Tree Menu component instance ?
A: Each menu is composed of items that represent display object containers, so the useHandCursor and buttonMode properties have to be set to true for each one of these items and also the mouse actions have to be disabled for the children objects.
Place the AccordionTreeMenu component on the stage, give it an instance name of accTreeMenu and, from the Component Inspector panel, set the xmlPath property to an appropriate .xml file. Next, bring up the Actions panel and place the next code in it:
import com.jumpeye.Events.AccordionMenuEvents;
// You have to listen to the AccordionMenuEvents.DRAW event, to set the
// useHandCursor property of the items, because this is the
// moment when the items already exist (the drawing is done on
// the second frame of the component so on the first frame
// there are no items defined).
accTreeMenu.addEventListener(AccordionMenuEvents.DRAW, completeHandler);
function completeHandler(evtObj:AccordionMenuEvents):void {
// The number of menu items.
var length:Number = evtObj.target.items.length;
// Go through all the menu items and set the header elements to use the hand
// cursor (also you have to disable mouse events for the items' children).
for(var i:int = 0; i < length; i++) {
evtObj.target.items[i].header.buttonMode = true;
evtObj.target.items[i].header.useHandCursor = true;
evtObj.target.items[i].header.mouseChildren = false;
}
}
Place the AccordionTreeMenu component on the stage, give it an instance name of accTreeMenu and, from the Component Inspector panel, set the xmlPath property to an appropriate .xml file. Next, bring up the Actions panel and place the next code in it:
import com.jumpeye.Events.AccordionMenuEvents;
// You have to listen to the AccordionMenuEvents.DRAW event, to set the
// useHandCursor property of the items, because this is the
// moment when the items already exist (the drawing is done on
// the second frame of the component so on the first frame
// there are no items defined).
accTreeMenu.addEventListener(AccordionMenuEvents.DRAW, completeHandler);
function completeHandler(evtObj:AccordionMenuEvents):void {
// The number of menu items.
var length:Number = evtObj.target.items.length;
// Go through all the menu items and set the header elements to use the hand
// cursor (also you have to disable mouse events for the items' children).
for(var i:int = 0; i < length; i++) {
evtObj.target.items[i].header.buttonMode = true;
evtObj.target.items[i].header.useHandCursor = true;
evtObj.target.items[i].header.mouseChildren = false;
}
}
User Comments
RollOver with Timeline
If you mean to have menu item states with animation, here is a knowledge item for that situation: http://www.jumpeyecomponents.com/knowledgebase/Accordion-%28Tree%29-Menu-V3
/Animated-items~129/
posted by negush on 2008-06-09
If you mean to have menu item states with animation, here is a knowledge item for that situation: http://www.jumpeyecomponents.com/knowledgebase/Accordion-%28Tree%29-Menu-V3
/Animated-items~129/
Login to post your comment
Other questions in this item:
Call JavaScript from XML Open menu item pages into target - "_self" Transparent background menu Use hand cursor on menu Item description from XML Can I add a rollover sound? Go to different frames by pressing a menu item Scene navigation Referencing item's textfield in Accordion (Tree) Menu V3 Keep the Accordion (Tree) Menu V3 vertically aligned Animated items Add different styles for each main items. Disable-Enable Accordion (Tree) Menu V3 Load movies on item select Adding icons how to change fontsize Underline On Rollover Selected item level Change Text Color on Rollover How do I add the AccordionTreeMenuV3 on stage in runtime? Add a fixed item under the menu Autoexpand on Start How do I add the AccordionTreeMenuV3AS3 from class file to stage acc.height not updated? Get the type of the selected item Automatic Collapse Children of a menu item hotwo: submenus already expanded on activation? Insert a line break into label Align header text to right Letter kerning Go To First Child When Select Top Level Menu Item Change the position of the menu icons Reference to text fields within menu items Change the position of the folder icons Open menu upwards Accordion Tree Menu expandAll() Spacing between menu items clickItem() and expandItem() do not execute actions of menu item Step backwards and forwards through menu Rotated text for menu items Accordion menu accurate size Menu Item visibility / disable Letter kerningMenu |
|
|

Hi, It's possible to have a rollover with timeline? It would be a timeline that start with rollover event and stop in the end of timeline and then when the user makes a rollover again the timeline starts again in frame 1. Not a loop like other post i have seen. I have been trying to do it but i dont know how to access to the movieclips that have the different states.
Thanks for the help.