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Accordion (Tree) Menu V3
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Accordion Menu V3 and Accordion Tree Menu V3 are xml flash accordion menus featuring customized states, customized transitions and tweens. Here are all known issues for Accordion Menu V3 and Accordion Tree Menu V3, they should be similar, since basically it is the same component. If you have any questions that you think we should discuss here please let us know.
Referencing item's textfield in Accordion (Tree) Menu V3
(2007-07-17 - views: 2217)
Q: How can I set the anti-alias for the text of Accordion (Tree) Menu's items
A: In order to access the textfield of the Accordion (Tree) Menu v3 to set the anti-alias option or other option you may want to modify, you have to use the actionscript below:
var listener:Object = new Object();
// You need to listen for the onDrawComplete
// event because by the time this event
// is dispatched, all the elements of the menu
// are created and can be referenced.
listener.onDrawComplete = function(evtObj:Object):Void {
parseMenu(evtObj.target.childs);
}
accordionTreeMenu.addEventListener("onDrawComplete", listener);
// This function goes recursively through all the menu items.
function parseMenu(node):Void {
var len:Number = node.items.length;
for(var i:Number = 0; i < len; i++) {
// Here, with "myText", you can access the
// text field within the menu item. Once
// you have access to it, you can do whatever
// you need. In this example, the anti-alias
// setting of the text field is changed to "normal".
node.items[i].header.myText.antiAliasType = "normal";
// If the current menu item has any children
// items, then parse each one of them.
if (node.items[i].childs != undefined) {
parseMenu(node.items[i].childs);
}
}
}
Good luck.
var listener:Object = new Object();
// You need to listen for the onDrawComplete
// event because by the time this event
// is dispatched, all the elements of the menu
// are created and can be referenced.
listener.onDrawComplete = function(evtObj:Object):Void {
parseMenu(evtObj.target.childs);
}
accordionTreeMenu.addEventListener("onDrawComplete", listener);
// This function goes recursively through all the menu items.
function parseMenu(node):Void {
var len:Number = node.items.length;
for(var i:Number = 0; i < len; i++) {
// Here, with "myText", you can access the
// text field within the menu item. Once
// you have access to it, you can do whatever
// you need. In this example, the anti-alias
// setting of the text field is changed to "normal".
node.items[i].header.myText.antiAliasType = "normal";
// If the current menu item has any children
// items, then parse each one of them.
if (node.items[i].childs != undefined) {
parseMenu(node.items[i].childs);
}
}
}
Good luck.
User Comments
HI again
i not undestand this example... you can explain with more details.. thanks =D
posted by Mike9823 on 2008-02-27
i not undestand this example... you can explain with more details.. thanks =D
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Never mind, I got the first part figured out on where to add this code.