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Accordion (Tree) Menu V3
(views: 18206)
Accordion Menu V3 and Accordion Tree Menu V3 are xml flash accordion menus featuring customized states, customized transitions and tweens. Here are all known issues for Accordion Menu V3 and Accordion Tree Menu V3, they should be similar, since basically it is the same component. If you have any questions that you think we should discuss here please let us know.
Use hand cursor on menu
(2007-08-15 - views: 6526)
Q: How can I enable the hand cursor when the mouse rolls over the Accordion Menu or Accordion Tree Menu component instance ?
A: Each menu is composed of items that represent MovieClip objects so the useHandCursor property has to be set to true for each one of these items. The same is used for both components: Accordion Menu and Accordion Tree Menu. You can find the function used to parse the component instance in the demo files.
Files: ShowHandCursor.zip
Files: ShowHandCursor.zip
User Comments
What about AS3?
I posted the solution for AS3 here: http://www.jumpeyecomponents.com/knowledgebase/
Accordion-%28Tree%29-Menu-V3/Use-hand-cursor-on-menu~917/
posted by negush on 2008-06-05
I posted the solution for AS3 here: http://www.jumpeyecomponents.com/knowledgebase/
Accordion-%28Tree%29-Menu-V3/Use-hand-cursor-on-menu~917/
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What about for AS3?
I tried useHandCursor on the entire component and that didn't work.
I also tried buttonMode = true and while that does work on each item, due to the dynamic textfield within the item, I think the TF is selectable=true, which makes the finger/hand go back to the arrow pointer.
Is there a way to target the textfield directly so i can make selectable=false? Or is there another solution?